create hand with variable cards.
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@ -1,21 +1,36 @@
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import { Assets, Container, Sprite } from "pixi.js";
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import { Assets, Container, Size, Sprite } from "pixi.js";
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import { Card } from "./Card";
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const CARD_WIDTH = 144;
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const CARD_HEIGHT = 224;
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const spritesheet = await Assets.load("/public/assets/cards.json");
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export class Hand {
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cards: Container;
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#containerSize: Size;
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#offset: number;
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#roomRemaining: number;
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constructor(maxWidth: number, cards: Card[] = []) {
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if (maxWidth < CARD_WIDTH) {
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throw new Error("hand cannot be narrower than a single card");
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}
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this.#roomRemaining = maxWidth;
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this.#containerSize = { width: maxWidth, height: CARD_HEIGHT };
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this.#offset = CARD_WIDTH;
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constructor(cards: Card[] = []) {
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const sprites: Container = new Container();
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sprites.position.set(0, 0);
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sprites.height = 300;
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sprites.width = 300;
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let x = 0;
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for (const card of cards) {
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const sprite = new Sprite(spritesheet.textures[card]);
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sprite.height /= 1.5;
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sprite.width /= 1.5;
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sprite.x = x;
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x += this.#offset;
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sprites.addChild(sprite);
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}
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@ -1,5 +1,5 @@
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import { Application, Assets, Sprite } from "pixi.js";
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import { Hand } from "./hand";
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import { Hand } from "./Hand";
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(async () => {
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// Create a new application
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@ -12,31 +12,18 @@ import { Hand } from "./hand";
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document.getElementById("pixi-container")!.appendChild(app.canvas);
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try {
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// Create the SpriteSheet from data and image
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const cards = await Assets.load("/public/assets/cards.json");
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const hand = new Hand(1000, [
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"fourOfDiamonds",
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"eightOfDiamonds",
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"threeOfClubs",
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"kingOfSpades",
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]);
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console.log(cards);
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// Create a bunny Sprite
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const bunny = new Sprite(cards.textures["fourOfHearts"]);
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console.log(bunny);
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// Center the sprite's anchor point
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bunny.anchor.set(0.5);
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// Move the sprite to the center of the screen
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bunny.position.set(app.screen.width / 2, app.screen.height / 2);
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bunny.height /= 1.5;
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bunny.width /= 1.5;
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// Add the bunny to the stage
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// app.stage.addChild(bunny);
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const hand = new Hand(["fourOfDiamonds"]);
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app.stage.addChild(hand.cards);
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hand.cards.position.set(app.screen.width / 2, 0);
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hand.cards.pivot.set(hand.cards.width / 2, 0);
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// Listen for animate update
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// app.ticker.add((time) => {
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// // Just for fun, let's rotate mr rabbit a little.
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