add ToHorizontal animation

This commit is contained in:
2025-11-09 13:23:17 -08:00
parent c344c60db0
commit f9a7d5b3cc
3 changed files with 355 additions and 137 deletions

View File

@ -1,31 +1,31 @@
import type { Sprite, Ticker, TickerCallback } from "pixi.js";
import { CardStatus } from "./Hand";
import type { Container, Sprite, Ticker, TickerCallback } from "pixi.js";
import { CardStatus, Hand } from "./Hand";
import { getSpriteSheet } from "./spritesheet";
import { CARD_HEIGHT, CARD_WIDTH } from "./constants";
const spritesheet = await getSpriteSheet();
export abstract class Animation {
protected ticker: Ticker;
protected cb: TickerCallback<any>;
#next: Animation | null;
protected boundCallback: TickerCallback<any>;
constructor(ticker: Ticker) {
console.log("this got called", ticker);
if (ticker === undefined) throw new Error("got nothing");
this.ticker = ticker;
this.cb = () => {};
this.#next = null;
this.boundCallback = () => {};
}
abstract getCallback(): TickerCallback<any>;
abstract onTick(ticker: Ticker): void;
next(animation: Animation) {
this.#next = animation;
getCallback() {
this.boundCallback = this.onTick.bind(this);
return this.boundCallback;
}
done() {
console.log("removing", this.ticker);
this.ticker.remove(this.cb);
this.ticker.remove(this.boundCallback);
}
}
@ -38,20 +38,17 @@ export class FlipCard extends Animation {
constructor(ticker: Ticker, card: Sprite, status: CardStatus) {
super(ticker);
this.cb = () => {};
this.boundCallback = () => {};
this.card = card;
this.status = status;
this.flipped = false;
this.cardWidth = card.width;
}
getCallback() {
const callback = (ticker: Ticker) => {
onTick(ticker: Ticker) {
const to = this.status.isFaceDown ? this.status.face : "unknown";
this.status.isFaceDown = !this.status.isFaceDown;
console.log(this);
this.card.pivot.set(this.cardWidth / 2, 0);
// the card has just fipped
@ -79,10 +76,174 @@ export class FlipCard extends Animation {
console.log("remove", this.flipped, this.card.width, this.cardWidth);
super.done();
}
};
this.cb = callback.bind(this);
return this.cb;
}
}
export class ToHorizontal extends Animation {
#cardDeltas: [number, number][]; // change in x and y of each card
#finalPositions: [number, number][]; // final position of each card (relative to container)
#hand: Hand;
#cards: Sprite[];
#container: Container;
#containerSizeDelta: [number, number]; // change in size of container
#containerFinalPosition: [number, number]; // final x and y of container
constructor(ticker: Ticker, hand: Hand) {
super(ticker);
if (hand.size() < 2) throw new Error("cannot spread fewer than two cards");
this.#hand = hand;
this.#cards = this.#hand.getCardSprites();
this.#container = hand.getContainer();
// figure out the current positions of each card
const currentPositions = this.#hand.getCardPositions(
this.#hand.getLayout(),
this.#hand.size(),
);
// figure out where each card would be if the layout was horizontal
const finalPositions = this.#hand.getCardPositions(
"horizontal",
this.#hand.size(),
);
// calculate the x and y amounts that each card will move over the
// course of the animation
const deltas = [];
for (let i = 0; i < currentPositions.length; i++) {
const [currentX, currentY] = currentPositions[i];
const [finalX, finalY] = finalPositions[i];
const adjustment: [number, number] = [
finalX - currentX,
finalY - currentY,
];
deltas.push(adjustment);
}
this.#finalPositions = finalPositions;
this.#cardDeltas = deltas;
// The container will almost certainly change its size over the course
// of the animation. This will cause the container to no longer be
// aligned properly. For each frame where cards are adjusted, it's easy
// to also adjust to position of the container to keep it aligned.
//
// TODO: Currently I am assuming that the container is center aligned,
// but it can actually be aligned in some other ways. Adjust this
// so it can keep left and right-aligned containers in position
// as well.
const count = hand.size();
// figure out the current width and height, and final width and height
// of the container after the animation
const initialWidth = this.#cards[count - 1].x + CARD_WIDTH;
const initialHeight = this.#cards[count - 1].y + CARD_HEIGHT;
const finalWidth = finalPositions[count - 1][0] + CARD_WIDTH;
const finalHeight = finalPositions[count - 1][1] + CARD_HEIGHT;
// the containers change in width and height over the course of the
// animation
this.#containerSizeDelta = [
finalWidth - initialWidth,
finalHeight - initialHeight,
];
// the final x and y of the container after the animation is completed
this.#containerFinalPosition = [
this.#container.x + (this.#container.width - finalWidth) / 2,
this.#container.y, // currently this does not change...
];
}
onTick(ticker: Ticker) {
let isXAnimating = false; // true if the x value of the card updated
let isYAnimating = false; // true of the y value of the card updated
// rate is the percent of the total distance travelled that each
// card will complete per frame at the target framerate.
//
// For more information about the number this rate will be
// multiplied against, see:
// https://pixijs.download/release/docs/ticker.Ticker.html#deltatime
const rate = 0.04;
for (let i = 0; i < this.#cardDeltas.length; i++) {
const card = this.#cards[i];
// x, y coordinates where the card will end up
const [finalX, finalY] = this.#finalPositions[i];
// x, y distances travelled by the end of the animation
const [deltaX, deltaY] = this.#cardDeltas[i];
// These are the x, y distances remaining between where the
// card is in the animation, and where it will end up. They are
// going to be used to determine if the current adjustment
// should be the final adjustment.
const remainingX = this.#cards[i].x - this.#finalPositions[i][0];
const remainingY = this.#cards[i].y - this.#finalPositions[i][1];
// These are the numbers of pixels that should be travelled this
// tick. They are calculated by taking the total travel
// distance (deltaX), taking a percentage of that journey that
// should be taken in a given target frame (rate), and then
// multiplying that by ticker.deltaTime to get the fraction of
// the target framerate that has actually elapsed (ideally, 1.0).
//
// For more information about ticker.deltaTime, see:
// https://pixijs.download/release/docs/ticker.Ticker.html#deltatime
const offsetX = deltaX * rate * ticker.deltaTime;
const offsetY = deltaY * rate * ticker.deltaTime;
// If the remaining x distance is less than, or equal to the offset,
// then this is the last adjustment and, instead of offsetting, the
// card should just be set to its desired final position...
if (Math.abs(remainingX) <= Math.abs(offsetX)) {
card.x = finalX;
}
// ...otherwise, apply the offset and set isXAnimating to true since
// there is yet more animating along x to do!
else {
card.x += offsetX;
isXAnimating = true;
}
// and for y
if (Math.abs(remainingY) <= Math.abs(offsetY)) {
card.y = finalY;
} else {
card.y += offsetY;
isYAnimating = true;
}
}
// When neither x nor y still need to be animated, the animation is .complete
if (!isXAnimating && !isYAnimating) {
this.#hand.setCardLayout("horizontal"); // the hand layout has changed
// The container should now be at its final tageted coordinates.
const [containerX, containerY] = this.#containerFinalPosition;
this.#container.x = containerX;
this.#container.y = containerY;
// Clear the callback our of the ticker.
super.done();
}
// If x is still animating, then the container may need to be adjusted to
// keep it aligned as its width changes.
//
// TODO: Currently this only handles horizontal, centered alignment. Some
// additional logic, and maybe even some checks of y, will be needed
// for fancier layouts of the future.
if (isXAnimating) {
const offset = this.#containerSizeDelta[0] * rate * ticker.deltaTime;
this.#container.x -= offset / 2;
}
}
}

View File

@ -4,11 +4,11 @@ import {
Sprite,
Spritesheet,
Ticker,
type TickerCallback,
TickerCallback,
} from "pixi.js";
import { Card } from "./Card";
import { CARD_HOVER_DIST, CARD_WIDTH } from "./constants";
import { Animation, FlipCard } from "./Animation";
import { Animation, FlipCard, ToHorizontal } from "./Animation";
type Pivot = "left" | "right" | "center";
type Layout = "horizontal" | "ascending" | "stacked";
@ -30,6 +30,7 @@ export class Hand {
#maxWidth: number;
#pivot: Pivot;
#ticker: Ticker | null;
#gap: number;
constructor(maxWidth: number, cards: Card[] = []) {
if (maxWidth < CARD_WIDTH) {
@ -41,6 +42,7 @@ export class Hand {
this.#hover = false;
this.#maxWidth = maxWidth;
this.#pivot = "left";
this.#gap = 0;
this.#layout = "horizontal";
this.#statuses = cards.map((card) => ({
face: card,
@ -89,6 +91,10 @@ export class Hand {
});
}
setGap(gap: number) {
this.#gap = gap;
}
flip(cardIdx: number) {
if (cardIdx >= this.#cardSprites.length)
throw new Error(`card index out of range: ${cardIdx}`);
@ -99,10 +105,20 @@ export class Hand {
const card = this.#cardSprites[cardIdx];
const status = this.#statuses[cardIdx];
const ticker = this.#ticker;
this.#animations.push(new FlipCard(ticker, card, status));
}
size(): number {
return this.#cardSprites.length;
}
spread() {
if (!this.#ticker)
throw new Error("can't animate hand before passing it a ticker");
this.#animations.push(new ToHorizontal(this.#ticker, this));
}
#setCardHover(sprite: Sprite) {
if (this.#hover) {
const { y } = sprite;
@ -121,6 +137,14 @@ export class Hand {
}
}
getCardSprites() {
return this.#cardSprites;
}
getLayout() {
return this.#layout;
}
hover(hasHover: boolean) {
if (this.#hover === hasHover) return;
@ -157,20 +181,23 @@ export class Hand {
this.#pivot = pivot;
}
fanCards() {
const count = this.#cardSprites.length;
getCardPositions(layout: Layout, cardCount: number) {
const positions: [number, number][] = [];
const max = this.#maxWidth;
let offset = CARD_WIDTH / 3;
if (this.#layout === "horizontal") {
offset = count * CARD_WIDTH > max ? max / count : CARD_WIDTH;
if (layout === "horizontal") {
offset =
cardCount * (CARD_WIDTH + this.#gap) > max
? max / cardCount
: CARD_WIDTH + this.#gap;
}
let x = 0;
let y = 0;
for (const card of this.#cardSprites) {
card.x = x;
card.y = y;
switch (this.#layout) {
for (let i = 0; i < cardCount; i++) {
positions.push([x, y]);
switch (layout) {
case "ascending":
x += offset;
y -= offset;
@ -183,6 +210,22 @@ export class Hand {
break;
}
}
return positions;
}
fanCards() {
const positions = this.getCardPositions(
this.#layout,
this.#cardSprites.length,
);
for (let i = 0; i < positions.length; i++) {
const [x, y] = positions[i];
const card = this.#cardSprites[i];
card.x = x;
card.y = y;
}
}
getContainer(): Container {

View File

@ -1,17 +1,14 @@
import {
Application,
Bounds,
FillGradient,
Graphics,
Text,
TextStyle,
TextStyleOptions,
} from "pixi.js";
import { Application, Graphics, Text, TextStyleOptions } from "pixi.js";
import { Hand } from "./Hand";
import { Card } from "./Card";
import { CARD_HEIGHT, CARD_HOVER_DIST, CARD_WIDTH } from "./constants";
const playerCards: Card[] = ["nineOfSpades", "sixOfClubs"];
const playerCards: Card[] = [
"nineOfSpades",
"sixOfClubs",
"kingOfClubs",
"nineOfDiamonds",
];
const dealerCards: Card[] = ["unknown", "aceOfHearts"];
@ -44,31 +41,6 @@ const dealerCards: Card[] = ["unknown", "aceOfHearts"];
const tableMarkings = new Graphics();
const markTable = () => {
tableMarkings.clear();
// dark green dealer area
tableMarkings.rect(0, 0, app.screen.width, CARD_HEIGHT * 1.8);
tableMarkings.fill("#055010");
// white insurance info box
tableMarkings.rect(
CARD_WIDTH / 2,
CARD_HEIGHT * 2.15,
app.screen.width - CARD_WIDTH,
CARD_HEIGHT / 2.5,
);
tableMarkings.stroke({
color: "#ffffff",
width: 8,
});
};
const positionPayoutInfo = () => {
blackjackPayout.pivot.set(blackjackPayout.width / 2, 0);
blackjackPayout.position.set(app.screen.width / 2, CARD_HEIGHT * 1.5);
};
const dealerRulesStyle: TextStyleOptions = {
fontFamily: "Fira Sans",
fontStyle: "italic",
@ -81,11 +53,6 @@ const dealerCards: Card[] = ["unknown", "aceOfHearts"];
style: dealerRulesStyle,
});
const positionDealerInfo = () => {
dealerRules.pivot.set(dealerRules.width / 2, 0);
dealerRules.position.set(app.screen.width / 2, CARD_HEIGHT * 1.85);
};
const insuranceStyle: TextStyleOptions = {
fontFamily: "Fira Sans",
fontWeight: "bold",
@ -99,32 +66,19 @@ const dealerCards: Card[] = ["unknown", "aceOfHearts"];
style: insuranceStyle,
});
const positionInsurancePayout = () => {
insurancePayout.pivot.set(insurancePayout.width / 2, 0);
insurancePayout.position.set(app.screen.width / 2, CARD_HEIGHT * 2.2);
};
const playerHand = new Hand(350, []);
const dealerHand = new Hand(350, []);
const positionPlayer = () => {
playerHand.setPivot("center");
playerHand.setPosition(app.screen.width / 2, CARD_HEIGHT * 3);
playerHand.setCardLayout("ascending");
const positionElements = () => {
markTable(app, tableMarkings);
positionPayoutInfo(app, blackjackPayout);
positionDealerInfo(app, dealerRules);
positionInsurancePayout(app, insurancePayout);
positionPlayer(app, playerHand);
positionDealer(app, dealerHand);
};
const positionDealer = () => {
dealerHand.setPivot("center");
dealerHand.setPosition(app.screen.width / 2, 0 + CARD_HOVER_DIST);
dealerHand.setCardLayout("stacked");
};
markTable();
positionPayoutInfo();
positionDealerInfo();
positionInsurancePayout();
positionPlayer();
positionDealer();
positionElements();
app.stage.addChild(tableMarkings);
app.stage.addChild(blackjackPayout);
@ -144,30 +98,90 @@ const dealerCards: Card[] = ["unknown", "aceOfHearts"];
// https://pixijs.com/8.x/guides/concepts/scene-graph#local-vs-global-coordinates
window.addEventListener?.("resize", () => {
app.renderer.resize(window.innerWidth, window.innerHeight);
markTable();
positionPayoutInfo();
positionDealerInfo();
positionInsurancePayout();
positionPlayer();
positionDealer();
positionElements();
});
let ms = 0;
let elapsed = 0;
app.ticker.add((time) => {
elapsed += time.elapsedMS;
if (elapsed >= ms) {
ms += 300;
if (playerCards.length) {
playerHand.add(playerCards.shift()!);
for (const card of playerCards) {
playerHand.add(card, false);
}
if (dealerCards.length) {
dealerHand.add(dealerCards.shift()!);
let firstCard = true;
for (const card of dealerCards) {
dealerHand.add(card, firstCard);
firstCard = false;
}
}
});
dealerHand.setGap(CARD_WIDTH * 0.1);
dealerHand.animationTicker(app.ticker);
dealerHand.spread();
playerHand.setGap(CARD_WIDTH * 0.1);
playerHand.animationTicker(app.ticker);
playerHand.spread();
// let ms = 0;
// let elapsed = 0;
// app.ticker.add((time) => {
// elapsed += time.elapsedMS;
// if (elapsed >= ms) {
// ms += 300;
// if (playerCards.length) {
// playerHand.add(playerCards.shift()!);
// }
// if (dealerCards.length) {
// dealerHand.add(dealerCards.shift()!);
// }
// }
// });
} catch (err) {
console.error(err);
}
})();
function positionPlayer(app: Application, h: Hand) {
h.setPivot("center");
h.setPosition(app.screen.width / 2, CARD_HEIGHT * 3);
h.setCardLayout("ascending");
}
function positionDealer(app: Application, h: Hand) {
h.setPivot("center");
h.setPosition(app.screen.width / 2, 0 + CARD_HOVER_DIST);
h.setCardLayout("stacked");
}
function positionDealerInfo(app: Application, t: Text) {
t.pivot.set(t.width / 2, 0);
t.position.set(app.screen.width / 2, CARD_HEIGHT * 1.85);
}
function positionPayoutInfo(app: Application, t: Text) {
t.pivot.set(t.width / 2, 0);
t.position.set(app.screen.width / 2, CARD_HEIGHT * 1.5);
}
function positionInsurancePayout(app: Application, t: Text) {
t.pivot.set(t.width / 2, 0);
t.position.set(app.screen.width / 2, CARD_HEIGHT * 2.2);
}
function markTable(app: Application, g: Graphics) {
g.clear();
// dark green dealer area
g.rect(0, 0, app.screen.width, CARD_HEIGHT * 1.8);
g.fill("#055010");
// white insurance info box
g.rect(
CARD_WIDTH / 2,
CARD_HEIGHT * 2.15,
app.screen.width - CARD_WIDTH,
CARD_HEIGHT / 2.5,
);
g.stroke({
color: "#ffffff",
width: 8,
});
}