app area resizes, cards dynamically fan and lift on hover
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@ -1,39 +1,75 @@
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import { Assets, Container, Size, Sprite } from "pixi.js";
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import { Assets, Container, Size, PointData, Sprite } from "pixi.js";
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import { Card } from "./Card";
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const CARD_WIDTH = 144;
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const CARD_HEIGHT = 224;
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import { CARD_HEIGHT, CARD_WIDTH } from "./constants";
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const spritesheet = await Assets.load("/public/assets/cards.json");
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export class Hand {
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cards: Container;
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#containerSize: Size;
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#offset: number;
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#roomRemaining: number;
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#cards: Sprite[];
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#container: Container;
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#maxWidth: number;
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#parent: Size & PointData;
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constructor(maxWidth: number, cards: Card[] = []) {
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if (maxWidth < CARD_WIDTH) {
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throw new Error("hand cannot be narrower than a single card");
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}
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this.#roomRemaining = maxWidth;
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this.#containerSize = { width: maxWidth, height: CARD_HEIGHT };
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this.#offset = CARD_WIDTH;
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this.#maxWidth = maxWidth;
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this.#container = new Container();
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this.#parent = { x: 0, y: 0, width: 0, height: 0 };
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const sprites: Container = new Container();
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sprites.position.set(0, 0);
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let x = 0;
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if (cards.length > 0) {
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const sprites: Sprite[] = [];
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for (const card of cards) {
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this.add(card);
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}
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this.#cards = sprites;
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this.#container.addChild(...sprites);
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this.fanCards();
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} else {
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this.#cards = [];
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}
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}
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add(card: Card) {
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const sprite = new Sprite(spritesheet.textures[card]);
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sprite.x = x;
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x += this.#offset;
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sprites.addChild(sprite);
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sprite.eventMode = "dynamic";
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sprite.onmouseenter = () => {
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sprite.y -= 50;
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};
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sprite.onmouseleave = () => {
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sprite.y += 50;
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};
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this.#cards.push(sprite);
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this.#container.addChild(sprite);
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this.fanCards();
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this.repositionContainer();
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}
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this.cards = sprites;
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parentArea(x: number, y: number, width: number, height: number) {
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this.#parent = { x, y, width, height };
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this.repositionContainer();
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}
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repositionContainer() {
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this.#container.pivot.set(this.#container.width / 2, CARD_HEIGHT);
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this.#container.position.set(this.#parent.width / 2, this.#parent.height);
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}
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fanCards() {
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const count = this.#cards.length;
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const max = this.#maxWidth;
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const offset = count * CARD_WIDTH > max ? max / count : CARD_WIDTH;
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let x = 0;
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for (const card of this.#cards) {
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card.x = x;
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x += offset;
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}
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}
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getContainer(): Container {
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return this.#container;
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}
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}
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2
client/src/constants.ts
Normal file
2
client/src/constants.ts
Normal file
@ -0,0 +1,2 @@
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export const CARD_WIDTH = 144;
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export const CARD_HEIGHT = 224;
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@ -1,37 +1,59 @@
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import { Application, Assets, Sprite } from "pixi.js";
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import { Application } from "pixi.js";
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import { Hand } from "./Hand";
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import { Card } from "./Card";
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const cards: Card[] = [
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"threeOfClubs",
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"twoOfDiamonds",
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"aceOfClubs",
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"eightOfDiamonds",
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"nineOfSpades",
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"sixOfClubs",
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];
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(async () => {
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// Create a new application
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try {
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// Create and initialize a new application
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const app = new Application();
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// Initialize the application
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await app.init({ background: "#1099bb", resizeTo: window });
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await app.init({
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background: "#338140",
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width: window.innerWidth,
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height: window.innerHeight,
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});
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// Append the application canvas to the document body
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document.getElementById("pixi-container")!.appendChild(app.canvas);
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try {
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const hand = new Hand(1000, [
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"fourOfDiamonds",
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"eightOfDiamonds",
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"threeOfClubs",
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"kingOfSpades",
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]);
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const hand = new Hand(350, []);
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app.stage.addChild(hand.cards);
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hand.parentArea(0, 0, app.screen.width, app.screen.height);
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hand.cards.position.set(app.screen.width / 2, 0);
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hand.cards.pivot.set(hand.cards.width / 2, 0);
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app.stage.addChild(hand.getContainer());
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// Listen for animate update
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// app.ticker.add((time) => {
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// // Just for fun, let's rotate mr rabbit a little.
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// // * Delta is 1 if running at 100% performance *
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// // * Creates frame-independent transformation *
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// bunny.rotation += 0.1 * time.deltaTime;
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// });
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// When the user resizes the window, resize the app. There is a plugin
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// for doing this automatically, but it doesn't reposition stage's
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// children. Since I need those repositioned, I am handling all the
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// resizing myself. Does handling it myself create some kind of strange
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// issues? I sure hope not!
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//
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// If strange issues are encountered, check out how coordinates work in
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// PixiJS:
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// https://pixijs.com/8.x/guides/concepts/scene-graph#local-vs-global-coordinates
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window.addEventListener?.("resize", () => {
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app.renderer.resize(window.innerWidth, window.innerHeight);
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hand.parentArea(0, 0, app.screen.width, app.screen.height);
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});
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let ms = 0;
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let elapsed = 0;
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app.ticker.add((time) => {
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elapsed += time.elapsedMS;
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if (cards.length && elapsed >= ms) {
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ms += 300;
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hand.add(cards.pop()!);
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}
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});
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} catch (err) {
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console.log(err);
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console.error(err);
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}
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})();
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