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	| Author | SHA1 | Date | |
|---|---|---|---|
| c344c60db0 | |||
| 0ce2e6b328 | |||
| cf4f3832ff | |||
| ec46c5c6da | |||
| a5e3e04790 | 
@ -935,13 +935,31 @@
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				"x": 0,
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				"y": 0
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			}
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		},
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		"unknown": {
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			"frame": {
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				"w": 144,
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				"h": 224,
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				"x": 1872,
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				"y": 0
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			},
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			"sourceSize": {
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				"w": 144,
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				"h": 224
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			},
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			"spriteSourceSize": {
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				"w": 144,
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				"h": 224,
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				"x": 0,
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				"y": 0
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			}
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		}
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	},
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	"meta": {
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		"image": "cards.png",
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		"format": "RGBA8888",
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		"size": {
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			"w": 1872,
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			"w": 2016,
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			"h": 896
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		},
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		"scale": 1
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		 Before Width: | Height: | Size: 121 KiB After Width: | Height: | Size: 229 KiB  | 
							
								
								
									
										88
									
								
								client/src/Animation.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										88
									
								
								client/src/Animation.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,88 @@
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		||||
import type { Sprite, Ticker, TickerCallback } from "pixi.js";
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import { CardStatus } from "./Hand";
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import { getSpriteSheet } from "./spritesheet";
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const spritesheet = await getSpriteSheet();
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export abstract class Animation {
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	protected ticker: Ticker;
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	protected cb: TickerCallback<any>;
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	#next: Animation | null;
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	constructor(ticker: Ticker) {
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		console.log("this got called", ticker);
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		if (ticker === undefined) throw new Error("got nothing");
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		this.ticker = ticker;
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		this.cb = () => {};
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		this.#next = null;
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	}
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	abstract getCallback(): TickerCallback<any>;
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	next(animation: Animation) {
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		this.#next = animation;
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	}
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	done() {
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		console.log("removing", this.ticker);
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		this.ticker.remove(this.cb);
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	}
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}
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export class FlipCard extends Animation {
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	card: Sprite;
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	cardWidth: number;
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	status: CardStatus;
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	flipped: boolean;
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	constructor(ticker: Ticker, card: Sprite, status: CardStatus) {
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		super(ticker);
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		this.cb = () => {};
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		this.card = card;
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		this.status = status;
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		this.flipped = false;
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		this.cardWidth = card.width;
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	}
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	getCallback() {
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		const callback = (ticker: Ticker) => {
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			const to = this.status.isFaceDown ? this.status.face : "unknown";
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			this.status.isFaceDown = !this.status.isFaceDown;
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			console.log(this);
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			this.card.pivot.set(this.cardWidth / 2, 0);
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			// the card has just fipped
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			if (!this.flipped && this.card.width <= 10) {
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				this.flipped = true;
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				this.card.texture = spritesheet.textures[to];
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			}
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			// the other side of the card is how showing
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			if (this.flipped) {
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				const change = 20 * ticker.deltaTime;
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				if (this.card.width + change >= this.cardWidth)
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					this.card.width = this.cardWidth;
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				else this.card.width += change;
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			}
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			// the original side is still showing
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			else {
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				const change = 20 * ticker.deltaTime;
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				if (this.card.width <= change) this.card.width = 0;
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				else this.card.width -= change;
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			}
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			if (this.flipped && this.card.width === this.cardWidth) {
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				console.log("remove", this.flipped, this.card.width, this.cardWidth);
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				super.done();
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			}
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		};
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		this.cb = callback.bind(this);
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		return this.cb;
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	}
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}
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@ -50,4 +50,5 @@ export type Card =
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	| "jackOfDiamonds"
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	| "queenOfDiamonds"
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	| "kingOfDiamonds"
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	| "aceOfDiamonds";
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	| "aceOfDiamonds"
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	| "unknown";
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@ -1,23 +1,53 @@
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import { Assets, Container, Size, PointData, Sprite } from "pixi.js";
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import {
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	Assets,
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	Container,
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	Sprite,
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	Spritesheet,
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	Ticker,
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	type TickerCallback,
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} from "pixi.js";
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import { Card } from "./Card";
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import { CARD_HEIGHT, CARD_WIDTH } from "./constants";
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import { CARD_HOVER_DIST, CARD_WIDTH } from "./constants";
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import { Animation, FlipCard } from "./Animation";
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const spritesheet = await Assets.load("/public/assets/cards.json");
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type Pivot = "left" | "right" | "center";
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type Layout = "horizontal" | "ascending" | "stacked";
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const spritesheet = await Assets.load<Spritesheet>("/public/assets/cards.json");
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export type CardStatus = {
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	face: Card;
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	isAnimating: boolean;
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	isFaceDown: boolean;
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};
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export class Hand {
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	#cards: Sprite[];
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	#animations: Animation[];
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	#cardSprites: Sprite[];
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	#statuses: CardStatus[];
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	#container: Container;
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	#hover: boolean;
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	#layout: Layout;
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	#maxWidth: number;
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	#parent: Size & PointData;
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	#pivot: Pivot;
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	#ticker: Ticker | null;
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	constructor(maxWidth: number, cards: Card[] = []) {
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		if (maxWidth < CARD_WIDTH) {
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			throw new Error("hand cannot be narrower than a single card");
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		}
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		this.#maxWidth = maxWidth;
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		this.#animations = [];
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		this.#container = new Container();
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		this.#parent = { x: 0, y: 0, width: 0, height: 0 };
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		this.#hover = false;
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		this.#maxWidth = maxWidth;
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		this.#pivot = "left";
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		this.#layout = "horizontal";
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		this.#statuses = cards.map((card) => ({
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			face: card,
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			isAnimating: false,
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			isFaceDown: false,
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		}));
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		this.#ticker = null;
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		if (cards.length > 0) {
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			const sprites: Sprite[] = [];
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@ -25,47 +55,133 @@ export class Hand {
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				this.add(card);
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			}
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			this.#cards = sprites;
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			this.#cardSprites = sprites;
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			this.#container.addChild(...sprites);
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			this.fanCards();
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		} else {
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			this.#cards = [];
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			this.#cardSprites = [];
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		}
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	}
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	add(card: Card) {
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	add(card: Card, faceDown = false) {
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		const sprite = new Sprite(spritesheet.textures[card]);
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		sprite.eventMode = "dynamic";
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		sprite.onmouseenter = () => {
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			sprite.y -= 50;
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		};
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		sprite.onmouseleave = () => {
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			sprite.y += 50;
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		};
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		this.#cards.push(sprite);
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		this.#cardSprites.push(sprite);
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		this.#statuses.push({
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			face: card,
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			isAnimating: false,
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			isFaceDown: faceDown,
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		});
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		this.#container.addChild(sprite);
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		this.#setCardHover(sprite);
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		this.fanCards();
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		this.repositionContainer();
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		this.setPivot(this.#pivot);
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	}
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	parentArea(x: number, y: number, width: number, height: number) {
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		this.#parent = { x, y, width, height };
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		this.repositionContainer();
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	animationTicker(ticker: Ticker) {
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		this.#ticker = ticker;
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		ticker.add((ticker) => {
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			if (this.#animations.length) {
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				const animation = this.#animations.shift()!;
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				ticker.add(animation.getCallback());
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			}
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		});
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	}
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	repositionContainer() {
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		this.#container.pivot.set(this.#container.width / 2, CARD_HEIGHT);
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		this.#container.position.set(this.#parent.width / 2, this.#parent.height);
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	flip(cardIdx: number) {
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		if (cardIdx >= this.#cardSprites.length)
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			throw new Error(`card index out of range: ${cardIdx}`);
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		if (!this.#ticker)
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			throw new Error("can't animate hand before passing it a ticker");
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		const card = this.#cardSprites[cardIdx];
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		const status = this.#statuses[cardIdx];
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		const ticker = this.#ticker;
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		this.#animations.push(new FlipCard(ticker, card, status));
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	}
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	#setCardHover(sprite: Sprite) {
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		if (this.#hover) {
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			const { y } = sprite;
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			sprite.eventMode = "dynamic";
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			sprite.onmouseenter = () => {
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				sprite.y -= CARD_HOVER_DIST;
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			};
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			sprite.onmouseleave = () => {
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				sprite.y = y;
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			};
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		} else {
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			sprite.eventMode = "static";
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		}
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	}
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	hover(hasHover: boolean) {
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		if (this.#hover === hasHover) return;
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		this.#hover = hasHover;
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		for (const sprite of this.#cardSprites) {
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			this.#setCardHover(sprite);
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		}
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	}
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	setPosition(x: number, y: number) {
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		this.#container.position.set(x, y);
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	}
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	setCardLayout(layout: Layout) {
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		this.#layout = layout;
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	}
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	setPivot(pivot: "left" | "right" | "center") {
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		switch (pivot) {
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		||||
			case "left":
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				this.#container.pivot.set(0, 0);
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				break;
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			case "right":
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				this.#container.pivot.set(this.#container.width, 0);
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		||||
				break;
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		||||
			case "center":
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				this.#container.pivot.set(this.#container.width / 2, 0);
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		||||
				break;
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		||||
			default:
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				throw new Error(`unknown pivot position: ${pivot}`);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		this.#pivot = pivot;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	fanCards() {
 | 
			
		||||
		const count = this.#cards.length;
 | 
			
		||||
		const count = this.#cardSprites.length;
 | 
			
		||||
		const max = this.#maxWidth;
 | 
			
		||||
		const offset = count * CARD_WIDTH > max ? max / count : CARD_WIDTH;
 | 
			
		||||
		let offset = CARD_WIDTH / 3;
 | 
			
		||||
 | 
			
		||||
		if (this.#layout === "horizontal") {
 | 
			
		||||
			offset = count * CARD_WIDTH > max ? max / count : CARD_WIDTH;
 | 
			
		||||
		}
 | 
			
		||||
		let x = 0;
 | 
			
		||||
		for (const card of this.#cards) {
 | 
			
		||||
		let y = 0;
 | 
			
		||||
		for (const card of this.#cardSprites) {
 | 
			
		||||
			card.x = x;
 | 
			
		||||
			x += offset;
 | 
			
		||||
			card.y = y;
 | 
			
		||||
			switch (this.#layout) {
 | 
			
		||||
				case "ascending":
 | 
			
		||||
					x += offset;
 | 
			
		||||
					y -= offset;
 | 
			
		||||
					break;
 | 
			
		||||
				case "horizontal":
 | 
			
		||||
					x += offset;
 | 
			
		||||
					break;
 | 
			
		||||
				case "stacked":
 | 
			
		||||
					x += CARD_WIDTH / 20;
 | 
			
		||||
					break;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
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		||||
@ -1,2 +1,3 @@
 | 
			
		||||
export const CARD_WIDTH = 144;
 | 
			
		||||
export const CARD_HEIGHT = 224;
 | 
			
		||||
export const CARD_HOVER_DIST = 50;
 | 
			
		||||
 | 
			
		||||
@ -1,15 +1,19 @@
 | 
			
		||||
import { Application } from "pixi.js";
 | 
			
		||||
import {
 | 
			
		||||
	Application,
 | 
			
		||||
	Bounds,
 | 
			
		||||
	FillGradient,
 | 
			
		||||
	Graphics,
 | 
			
		||||
	Text,
 | 
			
		||||
	TextStyle,
 | 
			
		||||
	TextStyleOptions,
 | 
			
		||||
} from "pixi.js";
 | 
			
		||||
import { Hand } from "./Hand";
 | 
			
		||||
import { Card } from "./Card";
 | 
			
		||||
import { CARD_HEIGHT, CARD_HOVER_DIST, CARD_WIDTH } from "./constants";
 | 
			
		||||
 | 
			
		||||
const cards: Card[] = [
 | 
			
		||||
	"threeOfClubs",
 | 
			
		||||
	"twoOfDiamonds",
 | 
			
		||||
	"aceOfClubs",
 | 
			
		||||
	"eightOfDiamonds",
 | 
			
		||||
	"nineOfSpades",
 | 
			
		||||
	"sixOfClubs",
 | 
			
		||||
];
 | 
			
		||||
const playerCards: Card[] = ["nineOfSpades", "sixOfClubs"];
 | 
			
		||||
 | 
			
		||||
const dealerCards: Card[] = ["unknown", "aceOfHearts"];
 | 
			
		||||
 | 
			
		||||
(async () => {
 | 
			
		||||
	try {
 | 
			
		||||
@ -24,11 +28,110 @@ const cards: Card[] = [
 | 
			
		||||
		// Append the application canvas to the document body
 | 
			
		||||
		document.getElementById("pixi-container")!.appendChild(app.canvas);
 | 
			
		||||
 | 
			
		||||
		const hand = new Hand(350, []);
 | 
			
		||||
		const payoutStyle: TextStyleOptions = {
 | 
			
		||||
			fontFamily: "Fira Sans",
 | 
			
		||||
			fontWeight: "bold",
 | 
			
		||||
			fontSize: CARD_HEIGHT / 5,
 | 
			
		||||
			fill: "#ff9900",
 | 
			
		||||
			padding: 10,
 | 
			
		||||
			letterSpacing: 10,
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		hand.parentArea(0, 0, app.screen.width, app.screen.height);
 | 
			
		||||
		const blackjackPayout = new Text({
 | 
			
		||||
			text: "BLACKJACK PAYS 3 TO 2",
 | 
			
		||||
			style: payoutStyle,
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		app.stage.addChild(hand.getContainer());
 | 
			
		||||
		const tableMarkings = new Graphics();
 | 
			
		||||
 | 
			
		||||
		const markTable = () => {
 | 
			
		||||
			tableMarkings.clear();
 | 
			
		||||
 | 
			
		||||
			// dark green dealer area
 | 
			
		||||
			tableMarkings.rect(0, 0, app.screen.width, CARD_HEIGHT * 1.8);
 | 
			
		||||
			tableMarkings.fill("#055010");
 | 
			
		||||
 | 
			
		||||
			// white insurance info box
 | 
			
		||||
			tableMarkings.rect(
 | 
			
		||||
				CARD_WIDTH / 2,
 | 
			
		||||
				CARD_HEIGHT * 2.15,
 | 
			
		||||
				app.screen.width - CARD_WIDTH,
 | 
			
		||||
				CARD_HEIGHT / 2.5,
 | 
			
		||||
			);
 | 
			
		||||
			tableMarkings.stroke({
 | 
			
		||||
				color: "#ffffff",
 | 
			
		||||
				width: 8,
 | 
			
		||||
			});
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		const positionPayoutInfo = () => {
 | 
			
		||||
			blackjackPayout.pivot.set(blackjackPayout.width / 2, 0);
 | 
			
		||||
			blackjackPayout.position.set(app.screen.width / 2, CARD_HEIGHT * 1.5);
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		const dealerRulesStyle: TextStyleOptions = {
 | 
			
		||||
			fontFamily: "Fira Sans",
 | 
			
		||||
			fontStyle: "italic",
 | 
			
		||||
			fontSize: CARD_HEIGHT / 7,
 | 
			
		||||
			fill: "#ffffff",
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		const dealerRules = new Text({
 | 
			
		||||
			text: "Dealer must stand on 17 and must draw to 16",
 | 
			
		||||
			style: dealerRulesStyle,
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		const positionDealerInfo = () => {
 | 
			
		||||
			dealerRules.pivot.set(dealerRules.width / 2, 0);
 | 
			
		||||
			dealerRules.position.set(app.screen.width / 2, CARD_HEIGHT * 1.85);
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		const insuranceStyle: TextStyleOptions = {
 | 
			
		||||
			fontFamily: "Fira Sans",
 | 
			
		||||
			fontWeight: "bold",
 | 
			
		||||
			fontSize: CARD_HEIGHT / 5,
 | 
			
		||||
			fill: "#ffffff",
 | 
			
		||||
			letterSpacing: 10,
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		const insurancePayout = new Text({
 | 
			
		||||
			text: "INSURANCE PAYS 2 TO 1",
 | 
			
		||||
			style: insuranceStyle,
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		const positionInsurancePayout = () => {
 | 
			
		||||
			insurancePayout.pivot.set(insurancePayout.width / 2, 0);
 | 
			
		||||
			insurancePayout.position.set(app.screen.width / 2, CARD_HEIGHT * 2.2);
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		const playerHand = new Hand(350, []);
 | 
			
		||||
		const dealerHand = new Hand(350, []);
 | 
			
		||||
 | 
			
		||||
		const positionPlayer = () => {
 | 
			
		||||
			playerHand.setPivot("center");
 | 
			
		||||
			playerHand.setPosition(app.screen.width / 2, CARD_HEIGHT * 3);
 | 
			
		||||
			playerHand.setCardLayout("ascending");
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		const positionDealer = () => {
 | 
			
		||||
			dealerHand.setPivot("center");
 | 
			
		||||
			dealerHand.setPosition(app.screen.width / 2, 0 + CARD_HOVER_DIST);
 | 
			
		||||
			dealerHand.setCardLayout("stacked");
 | 
			
		||||
		};
 | 
			
		||||
 | 
			
		||||
		markTable();
 | 
			
		||||
		positionPayoutInfo();
 | 
			
		||||
		positionDealerInfo();
 | 
			
		||||
		positionInsurancePayout();
 | 
			
		||||
		positionPlayer();
 | 
			
		||||
		positionDealer();
 | 
			
		||||
 | 
			
		||||
		app.stage.addChild(tableMarkings);
 | 
			
		||||
		app.stage.addChild(blackjackPayout);
 | 
			
		||||
		app.stage.addChild(dealerRules);
 | 
			
		||||
		app.stage.addChild(insurancePayout);
 | 
			
		||||
		app.stage.addChild(playerHand.getContainer());
 | 
			
		||||
		app.stage.addChild(dealerHand.getContainer());
 | 
			
		||||
 | 
			
		||||
		// When the user resizes the window, resize the app. There is a plugin
 | 
			
		||||
		// for doing this automatically, but it doesn't reposition stage's
 | 
			
		||||
@ -41,16 +144,27 @@ const cards: Card[] = [
 | 
			
		||||
		// https://pixijs.com/8.x/guides/concepts/scene-graph#local-vs-global-coordinates
 | 
			
		||||
		window.addEventListener?.("resize", () => {
 | 
			
		||||
			app.renderer.resize(window.innerWidth, window.innerHeight);
 | 
			
		||||
			hand.parentArea(0, 0, app.screen.width, app.screen.height);
 | 
			
		||||
			markTable();
 | 
			
		||||
			positionPayoutInfo();
 | 
			
		||||
			positionDealerInfo();
 | 
			
		||||
			positionInsurancePayout();
 | 
			
		||||
			positionPlayer();
 | 
			
		||||
			positionDealer();
 | 
			
		||||
		});
 | 
			
		||||
 | 
			
		||||
		let ms = 0;
 | 
			
		||||
		let elapsed = 0;
 | 
			
		||||
		app.ticker.add((time) => {
 | 
			
		||||
			elapsed += time.elapsedMS;
 | 
			
		||||
			if (cards.length && elapsed >= ms) {
 | 
			
		||||
			if (elapsed >= ms) {
 | 
			
		||||
				ms += 300;
 | 
			
		||||
				hand.add(cards.pop()!);
 | 
			
		||||
				if (playerCards.length) {
 | 
			
		||||
					playerHand.add(playerCards.shift()!);
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				if (dealerCards.length) {
 | 
			
		||||
					dealerHand.add(dealerCards.shift()!);
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		});
 | 
			
		||||
	} catch (err) {
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										11
									
								
								client/src/spritesheet.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								client/src/spritesheet.ts
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
import { Assets, Spritesheet } from "pixi.js";
 | 
			
		||||
 | 
			
		||||
let spriteSheet: Spritesheet | null = null;
 | 
			
		||||
 | 
			
		||||
export async function getSpriteSheet(): Promise<Spritesheet> {
 | 
			
		||||
	if (spriteSheet === null) {
 | 
			
		||||
		spriteSheet = await Assets.load<Spritesheet>("public/assets/cards.json");
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return spriteSheet;
 | 
			
		||||
}
 | 
			
		||||
@ -26,7 +26,7 @@ function getCardSpritesheet() {
 | 
			
		||||
		meta: {
 | 
			
		||||
			image: "/public/assets/cards.png",
 | 
			
		||||
			format: "RGBA8888",
 | 
			
		||||
			size: { w: 1872, h: 896 },
 | 
			
		||||
			size: { w: 2016, h: 896 },
 | 
			
		||||
			scale: 1,
 | 
			
		||||
		},
 | 
			
		||||
	};
 | 
			
		||||
@ -48,10 +48,10 @@ function getCardSpritesheet() {
 | 
			
		||||
		"ace",
 | 
			
		||||
	];
 | 
			
		||||
 | 
			
		||||
	const size = { w: 144, h: 224 };
 | 
			
		||||
	for (let i = 0; i < 4; i++) {
 | 
			
		||||
		for (let j = 0; j < 13; j++) {
 | 
			
		||||
			const cardName = `${values[j]}Of${suits[i]}`;
 | 
			
		||||
			const size = { w: 144, h: 224 };
 | 
			
		||||
			const position = { x: j * size.w, y: i * size.h };
 | 
			
		||||
 | 
			
		||||
			spriteSheet.frames[cardName] = {
 | 
			
		||||
@ -62,5 +62,11 @@ function getCardSpritesheet() {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	spriteSheet.frames["unknown"] = {
 | 
			
		||||
		frame: { ...size, x: size.w * 13, y: 0 },
 | 
			
		||||
		sourceSize: size,
 | 
			
		||||
		spriteSourceSize: { ...size, x: 0, y: 0 },
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	return spriteSheet;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user