Files
detective/Entity.ts

103 lines
2.6 KiB
TypeScript

/**
* Entity.ts contains the Entity class which is a base class that handles effects and
* containing items. It is the base class for Player and Scene.
*/
import type { Conditions, Item, EntityProperties } from "./types.ts";
export default class Entity<T extends EntityProperties> {
protected _conditions: Conditions<T>;
protected _properties: T;
protected _activeEffects: string[];
constructor(
properties: T,
conditions: Conditions<T>,
activeEffects: string[] = []
) {
this._conditions = conditions; // Conditional properties
this._properties = properties; // Base properties
this._activeEffects = activeEffects;
}
get activeEffects(): string[] {
return this._activeEffects;
}
set conditions(conditions: Conditions<T>) {
this._conditions = conditions;
}
get properties(): T {
return this._properties;
}
set properties(properties: T) {
this._properties = properties;
}
addEffect(effect: string): void {
this.activeEffects.push(effect);
}
// Player effects should be applied first, then scene effects should be applied.
// This will mean that scene effects will take precedence over player effects.
// Returns base properties with conditional properties applied.
applyEffects(
activePlayerEffects: string[],
activeSceneEffects: string[]
): T {
const playerSet = new Set(activePlayerEffects);
const sceneSet = new Set(activeSceneEffects);
const effects = this._conditions.effects.filter(({ name, source }) => {
const set = source === "player" ? playerSet : sceneSet;
return set.has(name);
});
const appliedProperties = { ...this._properties };
// for each effect, apply changed properties to the
for (const effect of effects) {
Object.assign(appliedProperties, effect.properties);
}
return appliedProperties;
}
// Generate a description of the contained items
description(items: Item[]): string | null {
if (items.length === 0) return null;
const vowels = ["a", "e", "i", "o", "u"];
const description = items
.map(({ name }, i) => {
let anItem = `${vowels.includes(name[0]) ? "an" : "a"} ${name}`;
// if we have more than one item, and this is the last item...
if (i > 1 && i + 1 === items.length) {
anItem = `and ${anItem}`;
}
return anItem;
})
.join(", ");
return description;
}
// Checks if a given effect exists as an active effect on this entity
hasActiveEffect(effect: string): boolean {
return this._activeEffects.includes(effect);
}
// Removes an effect if it is active on this entity
removeEffect(effect: string): void {
const idx = this._activeEffects.findIndex((e) => e === effect);
if (idx >= 0) {
this._activeEffects.splice(idx, 1);
}
}
}