Files
detective/Scene.ts
2021-05-25 18:47:09 -07:00

45 lines
1.1 KiB
TypeScript

import { GameData, Item, SceneProperties } from "./types.ts";
import Vessel from "./Vessel.ts";
export default class Scene extends Vessel<SceneProperties> {
constructor(gameData: GameData<SceneProperties>) {
// TODO: [] is a placeholder for scene effects.
super(gameData.properties, gameData.conditions);
}
look(activePlayerEffects: string[], activeSceneEffects: string[]): string {
const properties = this.applyEffects(
activePlayerEffects,
activeSceneEffects
);
const itemsDescription = super.description(properties.items || []);
const { description } = properties;
let fullDescription = description || "Nothing to see here...";
if (description) {
fullDescription = description;
}
if (itemsDescription) {
fullDescription += `\n\nThere is ${itemsDescription}`;
}
return fullDescription;
}
get(target: string): Item | null {
const { items = [] } = this._properties;
const idx = items.findIndex(({ name }) => name === target);
if (idx >= 0) {
const item = items[idx];
items.splice(idx, 1);
return item;
}
return null;
}
}